Having experimented with a range of areas from furniture, ceramic tableware, trade show booths, museum exhibits, AR/VR and more, what brings her work and passion together is the focus on creating a space where user interaction acts as a means to presenting the narrative and concept. Whether as a metaphor for a theoretical exploration, or a glimpse into a brand’s possibility, experiences designed by her prompts and demands further action.
She recently obtained her MPS degree from the Interactive Telecommunications Program (interactive Design) at New York University. Prior to that, she worked as a 3D designer at an exhibition and events planning company in Taipei after graduating from Parsons School of Design with an BFA in Product Design and a minor in Temporary Environments.